B2B Checkout
B2B checkout rules that hold at checkout.

A small independent studio. Two shipping Shopify apps for B2B merchants, and games for mobile.
B2B checkout rules that hold at checkout.

Wholesale discounts that apply on their own.

Games
Small, self-contained games for phones and tablets — things you can pick up, get good at, finish, and put down. We are more interested in a game that respects the person holding the device than in one engineered to keep them there.
Built, deployed, and verified working are three different claims. We do not use the strongest one until the weaker ones are behind it.
A test can pass without running the code it covers. A deploy can succeed while the old build keeps serving. None of those announce themselves — they all look like success.
Pricing and checkout logic is where being confidently wrong is expensive. It gets a preview, an audit trail, and a draft state that is never live by accident.
Nobody sits between you and the person who wrote the thing you are asking about — and nobody to hide behind when it is wrong.
Writing
Specific things that cost us real time — mostly bugs that looked like something else.